Player character Yaiba is clearly not meant to be liked as he pursues his revenge quest against archnemesis and usual Ninja Gaiden star Ryu Hayabusa, but then again, no one comes across as particularly interesting or charismatic–not one-note guide Miss Monday, whose primary character traits are her monumental breasts, and certainly not the composers of the game’s compendium. Complaining of his wealthy boss, one author writes, “After six years of holding our dicks in our hands, finally that Spanish knobhead Del Gonzo authorized some action,” and later enthuses over his rising “blood-boner.” The alluring comic-book art style and initial gore are enough to inspire a momentary blood-boner, but sadly, the poor dialogue is not the game’s biggest deficiency. -BacaSelengkapnya->
When you look at Titanfall, it’s easy to see the familiar. Most of the weapons, grenades, and abilities fill well-worn niches. Many of the environments are like the grimy villages and industrial complexes that have hosted countless online battles in dozens of other games. The competitive modes are bog standard. And yet, when you play Titanfall, it’s impossible to shake the feeling that you’re playing something special.
The key is mobility. Titanfall gives you the ability to leap, climb, and wall-run your way around the map, and these simple actions create an exhilarating array of possibilities. No longer constrained by corridors and stairwells, you and your foes engage in high-flying, freewheeling combat in which the sheer joy of movement makes the familiar feel fresh and vibrant. This novel brand of warfare is enough to heartily recommend the game, but that’s not all that this multiplayer-only shooter does well. You also clash with your foes in lumbering battle mechs called titans. These powerful brutes fuel a weightier, more tactical type of combat that intertwines beautifully with the light-footed action, and herein lies Titanfall’s triumph: two distinct kinds of combat blending seamlessly together to create chaotic and dynamic battlefields unlike anything you’ve ever experienced. -BacaSelengkapnya->
Metal Gear Solid’s hallmarks have never been represented better than in Ground Zeroes, the prologue chapter to Metal Gear Solid V: The Phantom Pain. It combines tense stealth and best-in-class cutscene direction, and these aspects stand above any other game in the series, but naturally, the narrative ultimately concludes sooner than you’d like. It may only take you an hour or two to finish the main objective, but the game doesn’t totally end there. In addition to filling in some of the gaps between Metal Gear Solid: Peace Walker and the Phantom Pain, Ground Zeroes introduces a new stealth system and an open-world format that’s perfect for experimentation. Even though you’re prepared for the next chapter, what’s the rush? After the credits roll on the main mission and a handful of side activities unlock, the best part of Ground Zeroes is just getting started. With a wealth of secrets to find, and new challenges to master, chasing the endgame will keep you entertained for hours on end. -BacaSelengkapnya->
The Shadowrun franchise has seen several video game adaptations, but until last year’s Shadowrun Returns, none of them managed to capture both the atmosphere of the sci-fi/fantasy hybrid universe and the flexibility that tabletop games typically allow. With the Dragonfall expansion, Harebrained Schemes has buffed out many of Returns’ blemishes, making it the closest any video game has come to embracing the unabridged spirit of this classic cyberpunk setting.
Shadowrun is a mishmash of dystopian science-fiction themes and standard high-fantasy tropes. The game takes place in an alternate future following an event known as the Awakening, which reintroduced magic into an otherwise ordinary world. With that catastrophe, dragons of unimaginable power have been released, humans have been torn and split into different metatypes (that is, dwarves, elves, orks, and trolls), people can hack computers with their brains, and a precious few individuals have learned to tap their soul and fuel magic of all sorts. The eponymous Dragonfall refers to the defeat of one of the toughest and most genocidal dragons unshackled by the Awakening: Feuerschwinge.
Burly and menacing, tanks are an enticing tool for turning the tide in any pitched military conflict. There’s also an undeniable coolness to them. Why drive around trees, walls, and foes when you can crash straight through them unscathed, right? Raw power and heavy guns are the primal ingredients that drive World of Tanks, an online multiplayer shooter that reimagines what mid-20th-century warfare might be like if it were fought solely with rolling metal doom machines. But even if you’re titillated by the brute force of hammering explosive shells into your adversaries until they erupt in flame, it’s the thoughtful emphasis on strategy and the unpredictability of every encounter that keep matches interesting over the long haul.
Castlevania: Lords of Shadows is occasionally beautiful, occasionally exciting, and occasionally rewarding. However, to fully enjoy its best parts, you must endure a handful of drab settings and boring stealth puzzles along the way. At times, it’s enough to make you want to put the controller down. But stick around until the end, and you’ll enjoy a satisfying reward of eye-catching boss fights and a satisfying conclusion that ultimately diminishes the negative impact of the game’s earlier issues. Lords of Shadow 2’s story should resonate with anyone with a continuing interest in the series’ narrative, and even though the ending won’t hit newcomers as hard, the occasionally fantastic environments and monsters create a worthwhile experience that stands tall on its own by the end of the tale.
|System: PC*, PS3, Xbox 360|
|Dev: Telltale Games|
|Pub: Telltale Games|
|Release: March 4, 2014|
|Screen Resolution: 480p-1080p||Intense Violence, Blood and Gore, Strong Language|
by Angelo M. D’Argenio
Once again, Telltale proves that their take on The Walking Dead
Once again, Telltale proves that their take on The Walking Dead is quite possibly the best piece of zombie fiction the world currently has to offer. The Walking Dead: Season 2: Episode 2: A House Divided has just come and Telltale has once again made me cry over fictional characters in a fictional zombie apocalypse. They brought me back to the horror of Season 1, and made me not trust myself by bringing in characters from 400 days. They hide important story decisions within innocent circumstances, making me realize that everything I do has a consequence. They even experiment with the standard Telltale formula and introduce new characters that are very gutsy to write in our current gaming industry. It’s another fantastic episode in a fantastic series.
One new experiment that Episode 2 tries out is starting immediately after the events of Episode 1. No time has passed. No one has had a chance to play catch up. The action picks up right where it left off, in the middle of a walker attack. It gives the story a sense of immediacy, and more importantly, it attaches you to the actions of Clementine a bit more. The gamer didn’t really have time to form complex opinions about the new group of survivors that Clem stumbled upon in Episode 1, and starting the episode this way allows Clem to feel similarly. Judging by the ending, which I will do everything in my power as a man and a games journalist not to spoil, Episode 3 is going to start off in much the same way. While it’s still hard to connect yourself to Clem the way you did with Lee in Season 1, the decision to rapid fire Episodes like this make you, the player, feel like you have to think quick on their feet and make decisions based on emotion rather than logic, just like Clem has to.